IndexOutOfRangeException: NetworkReader:ReadByte out of range:NetBuf sz:9 pos:9
UnityEngine.Networking.NetBuffer.ReadByte () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkBuffer.cs:35)
UnityEngine.Networking.NetworkReader.ReadUInt32 () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkReader.cs:200)
UnityEngine.Networking.NetworkReader.ReadSingle () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkReader.cs:278)
UnityEngine.Networking.NetworkReader.ReadVector3 () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkReader.cs:349)
UnityEngine.Networking.NetworkTransform.UnserializeMode3D (UnityEngine.Networking.NetworkReader reader, Boolean initialState) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkTransform.cs:569)
UnityEngine.Networking.NetworkTransform.OnDeserialize (UnityEngine.Networking.NetworkReader reader, Boolean initialState) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkTransform.cs:442)