void Movement()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
if(h!=0||v!=0)
{
ani.CrossFade("run");
AudioManager.PlayerRunAudio();
transform.Rotate(0, rotateSpeed * h * Time.deltaTime, 0);
transform.Translate(transform.forward * v * moverSpeed * Time.deltaTime, Space.World);
}
else
{
ani.CrossFade("idle");
//AudioManager.PlayerIdelAudio();
}
}