使用unity2019.2 gradle是6.1.1 apk的包是没有问题的,但是打aab就报下面错,查了国内外的网站,给出的解决方案尝试了也还是不可以,只能求救老师是否有解决方案。
FileNotFoundException: Temp/gradleOut/build/outputs/bundle/release/gradleOut.aab does not exist
System.IO.File.Move (System.String sourceFileName, System.String destFileName) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5557b445b4634c46b2ec8376c040bd34>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5557b445b4634c46b2ec8376c040bd34>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5557b445b4634c46b2ec8376c040bd34>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5557b445b4634c46b2ec8376c040bd34>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
错误2
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
同学你好,可以参考一下:
https://blog.csdn.net/xiezi5160/article/details/115764304
https://cloud.tencent.com/developer/ask/sof/268969
https://stackoverflow.com/questions/66997991/filenotfoundexception-temp-gradleout-build-outputs-bundle-release-gradleout-aab
还是版本跟代码实现不兼容导致的,如果这些方式试过不行只能测试看看哪个版本能够兼容或者把部分功能实现修改一下