假设一个场景,一个士兵需要扔手榴弹,我希望他能在一定范围内敌方士兵密度最高的地方仍手榴弹。
也就是如何在某一范围内,找到指定物体密度最高的一个点,或者类似的方法?
public class Soldier : MonoBehaviour {
public GameObject grenadePrefab;
public GameObject target;
public float throwForce = 10f;
public float throwRadius = 10f;
private void Update() {
// 扔手榴弹
if (Input.GetKeyDown(KeyCode.Space)) {
Vector3 targetPosition = CalculateTargetPosition();
ThrowGrenade(targetPosition);
}
}
private Vector3 CalculateTargetPosition() {
Collider[] enemies = Physics.OverlapSphere(transform.position, throwRadius, LayerMask.GetMask("Enemy"));
int maxEnemyCount = 0;
Vector3 targetPosition = Vector3.zero;
foreach (Collider enemy in enemies) {
Collider[] surroundingEnemies = Physics.OverlapSphere(enemy.transform.position, throwRadius, LayerMask.GetMask("Enemy"));
int count = surroundingEnemies.Length;
if (count > maxEnemyCount) {
maxEnemyCount = count;
targetPosition = enemy.transform.position;
}
}
return targetPosition;
}
private void ThrowGrenade(Vector3 targetPosition) {
GameObject grenade = Instantiate(grenadePrefab, transform.position, Quaternion.identity);
Rigidbody rb = grenade.GetComponent<Rigidbody>();
Vector3 throwDirection = (targetPosition - transform.position).normalized;
rb.AddForce(throwDirection * throwForce, ForceMode.VelocityChange);
}
}
这里的代码可以参考下。主要利用Physics.OverlapSphere函数来获取范围内的敌方士兵,并计算每个敌方士兵周围的敌方士兵数量。最终选出数量最多的位置作为投掷目标。 代码只是简单的伪代码,可能有问题,你还得自己改下