animator.MatchTarget(target.position,taget.rotation,AvatarTarget.RightHand,new MatchTargetWeightMask(Vector3.one,1),0,0)
target.position 目标的位置
target.rotation 与目标的旋转保持一致
animator.MatchTarget(target.position,taget.rotation,AvatarTarget.RightHand,new MatchTargetWeightMask(Vector3.one,1),0,0)
target.position 目标的位置
target.rotation 与目标的旋转保持一致