配置动画animator -> blend tree ->2d type
AnimatorHandler.cs
initialize()
UpdateAnimatorValues():->归一化XY两轴值,并更新: -> SetFloat
---------------------------------playerLocoMotion.cs
配置动画animator -> blend tree ->2d type
AnimatorHandler.cs
initialize()
UpdateAnimatorValues():->归一化XY两轴值,并更新: -> SetFloat
---------------------------------playerLocoMotion.cs