//1.修改stone脚本的CreateTears方法
private void CreateTears(){
tearNum++;
GameObject go = Instantiate(tearsGo,roadsTrans[0].position,Quaternion.identity);
Tear tear = go.GetComponent<Tear>();
tear.pointsTrans = pointTrans;
}
//2.把眼泪的层级改成2
//3.新建脚本Tear
public class Tear:MonoBehaviour
{
public Transform[] pointsTrans;
void Update()
{
Vector2.MoveTowards(transform.position,)
}
}