.h
UPROPERTY(VisibleAnywhere, CateGory = "Cube")
UStaticMeshComponent* Cube;
.cpp
Cube = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Cube"));
RootComponent = Cube;
制作完成于 2023年9月1日 使用虛幻版本:虚幻5.2,编辑器使用VS2022;
.h
UPROPERTY(VisibleAnywhere, CateGory = "Cube")
UStaticMeshComponent* Cube;
.cpp
Cube = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Cube"));
RootComponent = Cube;