1.public override void HandleGameAciton(UIPanelType currentGamePanelType){if(currentGamePanelType==UIPanelType.WolfPanel){}else{if(nextPanel!null){
nextPanel.HandleGameAction(currentGamePanelType);}}}
2.protected override void OnInitPanel(){base.OnInitPanel();
killNumber=contentPane.GetChild("Tex_KillNumber").asTextField;
numberButtons=contentPane.GetChild("Group_KillNumber").asGroup;
transition=contentPane.GetTransition("t0");
killTransition=contentPane.GetTransition("t1");
for(int i=0;i<contentPane.numChildren;i++){
GButton gButton=contentPane.GetChildAt(i).asButton;
gButton.onClick.Add(()=>{
killNumber.text=gButton.title.ToString();messageManager.wolfKillNumber=System.Convert.ToInt32(gButton.title);});}}