GetWorld()->SpawnActor<AUnbreakableBlock>(UnbreakableBlock, TempPos,FRotator::ZeroRotator);
头文件 : #include "Engine/World.h"
GetWorld()->SpawnActor<AUnbreakableBlock>(UnbreakableBlock, TempPos,FRotator::ZeroRotator);
头文件 : #include "Engine/World.h"