GameObject obj = Instantiate(assetBundle.LoadAsset<GameObject>("Attack.prefab"));
GameObject obj2 = Instantiate(assetBundle.LoadAsset<GameObject>("Attack"));
后缀可加可不加,主要prefab中p小写
GameObject obj = Instantiate(assetBundle.LoadAsset<GameObject>("Attack.prefab"));
GameObject obj2 = Instantiate(assetBundle.LoadAsset<GameObject>("Attack"));
后缀可加可不加,主要prefab中p小写
动态加载某个资源,需要有它的路径,路径可以在配置表xml中找到
然后从二进制配置表获取资源名
加载并生成物体前需要先加载依赖的包
从ab 包加载资源需要资源名