LoginSys#enterLogin()方法,异步加载场景前,应该先调用一次
GameRoot.Instance.loadingWindow.InitWindow();
进度点的计算参数总长除以2代替Unity中查看
imagePoint.transform.localPosition = new Vector3(-(fgWidth / 2), 0, 0);
float posX = prg * fgWidth - (fgWidth / 2);
LoginSys#enterLogin()方法,异步加载场景前,应该先调用一次
GameRoot.Instance.loadingWindow.InitWindow();
进度点的计算参数总长除以2代替Unity中查看
imagePoint.transform.localPosition = new Vector3(-(fgWidth / 2), 0, 0);
float posX = prg * fgWidth - (fgWidth / 2);
1. UI物体宽度:
imgFG.GetComponent<RectTransform>().sizeDelta().x;
2. UI物体相对父物体位置:
imgPoint.transform.localPosition;
3. UI物体设置位置:
imgFG.GetComponent<RectTransform>().anchoredPosition
4.Action成员变量在函数内lamada赋值,在Update里更新