“Queue”="Transparent" //渲染顺序
“RenderType”="Opaque"//着色器替换
“DisableBatching” = "True" //是否进行合批
“ForceNoShadowCasting”="True" //是否投射阴影
“IgnoreProjector”= "True” //是否受Projector影响,通常用于透明物体
“CanUseSpriteAltas”=“False"//是否用于图片的shader,通常用于UI
"PreviewType" = "Plane" //Shader 面板预览类型