制作完成于2019.06.02,基于Unreal 4.22
伤害:apply Damage
玩家BP:创建EventAnyDamage(接收伤害后,会怎样)
apply Damage 应用伤害
event anydamage
虚幻对伤害的支持
Apply damage (触发伤害)
Event AnyDamage(伤害响应)
1.event hit get player pawn destroyactor
equal apply damage