//定义针的移动位置
private Transform startPoint;
private Transform spawnPoint;
//放置针的位置
public GameObject pinPrefab;
void Start(){
startPoint = GameObject.Find("startPoint").transform;
spawnPoint =
GameObject.Find("SpawnPoint").transform;
spawnPin();
}
void SpawnPin()
{
GameObject.Instantiate(pinPrefab,spawnPoint.position,pinPrefab.transform.rotation)
}