class APacmanEnemy* ControlledEnemy;
Super::OnPossess(PawnToPossess);
ControlledEnemy=Cast<APacmanEnemy>(PawnToPossess);
GoToNewDestination()
#include "NavigationSystem.h"
UNavigationSystemV1*NavMesh=UNavigationSystemV1::GetCurrent(this);
GetRandomReachblePointInRadius()
FNavLocation RandomLocation;
、
GetActorLocation()