您想打开输出日志来查看更多详情吗?
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000137 seconds (updated 0 objects)
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (BP_Sky_Sphere)
LogSlate: Took 0.000425 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogSlate: Took 0.017152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
Running E:/youxi/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="D:/ueaaaaafdfdf/dfdfdf/dfdfdf.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
ERROR: No 32-bit compiler toolchain found in E:\vs2015??ҵ??\VC\bin\cl.exe
LogSlate: Took 0.000776 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogHotReload: Recompiling module dfdfdf...
LogVSAccessor: Warning: Couldn't access Visual Studio
Candidate modules for hot reload:
dfdfdf
Launching UnrealBuildTool... [E:/youxi/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe dfdfdf -Module dfdfdf Win64 Development -editorrecompile -canskiplink "D:/ueaaaaafdfdf/dfdfdf/dfdfdf.uproject" ]
Performing full C++ include scan (hot reloading a new target)
Creating makefile for hot reloading dfdfdf (no existing makefile)
Compiling game modules for hot reload
Parsing headers for dfdfdfEditor
Running UnrealHeaderTool "D:\ueaaaaafdfdf\dfdfdf\dfdfdf.uproject" "D:\ueaaaaafdfdf\dfdfdf\Intermediate\Build\Win64\dfdfdfEditor\Development\dfdfdfEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for dfdfdfEditor in 17.5198234 seconds
ERROR: No 32-bit compiler toolchain found in E:\vs2015??ҵ??\VC\bin\cl.exe
CompilerResultsLog: New page: 编译- 2018年1月19日 上午2:43:01
CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
CompilerResultsLog: Creating makefile for hot reloading dfdfdf (no existing makefile)
CompilerResultsLog: Compiling game modules for hot reload
CompilerResultsLog: Parsing headers for dfdfdfEditor
CompilerResultsLog: Running UnrealHeaderTool "D:\ueaaaaafdfdf\dfdfdf\dfdfdf.uproject" "D:\ueaaaaafdfdf\dfdfdf\Intermediate\Build\Win64\dfdfdfEditor\Development\dfdfdfEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Reflection code generated for dfdfdfEditor in 17.5198234 seconds
CompilerResultsLog: ERROR: No 32-bit compiler toolchain found in E:\vs2015??ҵ??\VC\bin\cl.exe
LogMainFrame: MainFrame: Module compiling took 27.355 seconds
LogLinker: Warning: 无法寻找到文件'/Script/dfdfdf'
LogLinker: Warning: 无法寻找到文件'/Script/dfdfdf'
LogUObjectGlobals: Warning: 寻找对象'Class /Script/dfdfdf.NewA'失败
LogSlate: Took 0.010240 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
LogSlate: Took 0.071365 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)