cdTimer+=Time.deltaTime;
cardMask.fillAmount=(cdTime-cdTimer)/cdTime;
if(cdTimer>=cdTime){
TransitionToWaitingSun();
}
void TransitionToWaitingSun(){
cardState=CardState.WaitingSun;
cardLight.SetActive(false);
cardGray.SetActive(true);
cardMask.gameObject.SetActive(false);
}