1.给Unity编辑器添加宏定义的方式:
string symbol = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android);
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, symbol + ";" + setting.Place.ToString());
2.PC中Build次数的设置方式:
PlayerSettings.macOS.buildNumber = setting.Build;
3.安卓中Build次数的设置方式:
PlayerSettings.Android.bundleVersionCode = int.Parse(setting.Build);
4.修改编辑器PackageName的方式(一般没必要改,问题:PlayerSettings.productName是否有必要改?改后与PlayerSettings.applicationIdentifier部分不一致是否可行?):
PlayerSettings.applicationIdentifier = "com.TTT." + setting.Name;